Website powered by

STAR WARS EPISODE III: Revenge of the Sith 3D Work

In the 1990s, there was generally a distinct divide between traditional 2D concept artists and computer 3D artists. I began using 3D for design work on Episode III in late 2002. This was the first time the Star Wars art department began incorporating digital 3D modeling for design work on the film series. Previously, concept artists used traditional and digital 2D methods, and made actual physical 3D models and maquettes. For Episode III, the art department employed the services of 3 traditional modelers.
More at WWW.TJ-FRAME.COM

I focused on creating fast and rough concepts, beginning with bridge views of the Separatist Cruiser from the opening sequence. Depicting a location or prop with drawings and paintings is obviously crucial, but by also creating a rough 3D version of an asset, designers can further resolve issues and hone in on proportions and spacial relationships. A 3D model can be quickly altered and viewed from any desired angle without having to laboriously redraw the scene by hand.